Written by Souvik Biswas and updated in August 2021
The Codemagic YAML file makes it a lot easier to manage and configure your CI/CD pipelines on Codemagic. You can use this single file to manage all of your workflows specific to a project, and just commit the file to your version control repository. It gets automatically detected by Codemagic during the build.
In this cheat sheet, you will get to learn about some of the best features of codemagic.yaml
, as well as get yourself familiarized with it.
Building with YAML
You can get the basic YAML template for any project directly from the Codemagic project settings page.
For Flutter projects, you can download the YAML file from the Configuration as code section by clicking on Download configuration.
Place the codemagic.yaml
file in the root project directory of the repository.
For any other project, you have to create the codemagic.yaml
file in the root project directory of the repository.
You can view this YAML file directly on Codemagic as well (for Flutter projects you have to go to the codemagic.yaml tab). Links to the documentation of each type of project is provided under the Documentation tab.
You can see detailed syntax validation errors of the codemagic.yaml
file and edit the configuration on web. This syntax validation also works locally, to know more click here.
NOTE: You’ll still need to copy, paste, and commit the updated yaml file to your version control system in order to build with it.
If you want to encrypt any environment variable to use it securely in your YAML file, go to the Secret variables tab.
You can run a build manually using codemagic.yaml
by going to the project settings from the Codemagic dashboard and clicking on Start new build.
In the Specify build configuration dialog box, choose your workflow. Finally, click on the Start new build button to start the build.
For Flutter projects, the default selection is to build using configurations defined from the Workflow Editor. For any other project, the YAML file is the only option.
Apart from this, you can also set up triggers to start your build automatically when a particular event occurs. For using automatic build triggering you have to set up Webhooks.
You can get the payload URL required for adding a webhook manually on the Webhooks tab inside the application settings. Also, the list of all triggered builds will be available on this page under the Recent deliveries section.
Getting started
The Codemagic YAML file follows the traditional YAML syntax. Before going into the depths of YAML, here are a few tips on structuring your configuration file in a better way:
Section names
You can divide the script into different meaningful sections. This will make your configuration file more readable and will also make your build logs better (as these section names will be shown there as steps).
scripts:
- name: Build for iOS # Name of the section
script: flutter build ios # The script(s) to be run in that section
Reusing sections
If you want to reuse a particular section of your script, you can avoid repetitions by using anchors. This is also convenient when you need to make changes to the code, as you only have to edit it in one place.
Define the section to be reused by adding &
in front of it.
scripts:
- &increment_build_number # Defined section
name: Increment build number
script: agvtool new-version -all $(($PROJECT_BUILD_NUMBER +1))
Reuse the section elsewhere by adding a *
in front of it.
scripts:
- script1
- *increment_build_number # Reused section
- script3
Codemagic YAML at a glance
Let’s take a look at the structure of the codemagic.yaml
file. Each section of this YAML file is described in more detail below.
# An example of the YAML file (template)
workflows:
my-workflow:
name: My workflow name
instance_type: mac_mini
max_build_duration: 60
environment:
vars:
PUBLIC_ENV_VAR: "value here"
flutter: stable
xcode: latest
cache:
cache_paths:
- ~/.pub-cache
triggering:
events:
- push
branch_patterns:
- pattern: '*'
include: true
source: true
cancel_previous_builds: false
scripts:
- ...
artifacts:
- build/**/outputs/**/*.aab
publishing:
email:
recipients:
- name@example.com
Workflows
Under the workflows
section, you can define multiple build pipelines with different configurations for the project. You may have separate workflows for different platforms or for developing, testing and publishing the app.
Multiple workflows can be defined like this:
workflows:
default-workflow: # first workflow
name: Default Workflow
scripts:
android-workflow: # second workflow
name: Android Workflow
scripts:
ios-workflow: # third workflow
name: iOS Workflow
scripts:
The main properties of each workflow are as follows:
workflows:
my-workflow: # workflow ID
name: My workflow name # workflow name displayed in UI
instance_type: mac_mini # machine type to use (currently supported: `mac_mini`, `mac_pro`, `linux`, `linux_x2`)
max_build_duration: 60 # build duration in minutes (min 1, max 120)
environment:
cache:
triggering:
scripts:
artifacts:
publishing:
Some more information regarding the properties that can be defined under each workflow ID is given below.
Environment
Under the environment
section, you can specify some public or encrypted environment variables (like credentials and API keys) that may be required during the build. You can also specify the version of the pre-installed frameworks and tools to be used during the Codemagic build here.
environment:
vars: # Define your environment variables here
PUBLIC_ENV_VAR: "value here"
SECRET_ENV_VAR: Encrypted(...)
flutter: stable # Define the channel name or version (e.g., v1.13.4)
xcode: latest # Define latest, edge or version (e.g., 11.2)
cocoapods: 1.9.1 # Define default or version
node: 12.14.0 # Define default, latest, current, lts, carbon (or another stream), nightly or version
npm: 6.13.7 # Define default, latest, next, lts or version
ndk: r21d # Define default or revision (e.g., r19c)
java: 1.8 # Define default, or platform version (e.g. 11). The default platform version is 1.8
Cache
Here, you can define the paths to be cached and stored on Codemagic. This helps in speeding up the build in some cases.
cache:
cache_paths:
- $FLUTTER_ROOT/.pub-cache # Dart cache
- $HOME/.gradle/caches # Gradle cache
- $HOME/Library/Caches/CocoaPods # CocoaPods cache
Triggering
You can define events for automatic build triggering and watched branches under the triggering
section. You can specify the name of a particular branch or use wildcard symbols to match branches that have the same pattern using branch_patterns
, or you can also match Git tag label patterns using tag_patterns
.
You can set cancel_previous_builds
to true
in order to automatically cancel all ongoing and queued builds triggered by webhooks on push or pull request commits when a more recent build has been triggered for the same branch.
triggering:
events: # List the events that trigger builds
- push
- pull_request
- tag
branch_patterns: # Include or exclude watched branches
- pattern: '*'
include: true
source: true
- pattern: excluded-target
include: false
source: false
- pattern: included-source
include: true
source: true
tag_patterns: # Include or exclude watched tag labels
- pattern: '*'
include: true
- pattern: exluded-tag
include: false
- pattern: included-tag
include: true
cancel_previous_builds: false # Set to `true` to automatically cancel outdated webhook builds
Scripts
This is the most important section of the configuration file. This is where you can specify the commands to test, build and code sign your project. Here, you can also specify shell (sh
) scripts directly, run scripts in other languages by defining the language with a shebang line or launch a script present in your repository.
You can set ignore_failure
to true
to let the workflow continue to run even if the script fails.
scripts:
- echo "single line script"
- name: Flutter test
script: flutter test
ignore_failure: true
- |
#!/usr/bin/env python3
print('Multiline Python script')
- name: Build for iOS
script: flutter build ios
Some of the things you should keep in mind while working with the yaml
script are:
Using
cd
between scripts does not work because the shell script runs in the subshell and once the script is over it returns to the parent shell, that is the directory where all the scripts are running in general.An example of this is as follows:
scripts: - name: script_1 script: cd ./second/dir && pwd - name: script_2 script: pwd
Output of this on build machine:
So, it returns back to the parent directory while running
script_2
.Also for the exact same reason, environment variables cannot be used between scripts as each one of them is independent from another. That means, if you define an environment variable in one script, and try to access it from another, it won’t work. So, you should always define them under the environment variable section of YAML to access them globally.
Later in this cheat sheet, we will take a deeper look at some of the most useful commands that you can define and use in your build pipeline.
Artifacts
You can define the path to the files that you want to retrieve from the build machine for publishing or to have it available for download on the build page. All paths are relative to the clone
directory, but absolute paths are supported as well.
artifacts:
- build/**/outputs/**/*.apk # relative path for a project in root directory
- subfolder_name/build/**/outputs/**/*.apk # relative path for a project in subfolder
- build/**/outputs/**/*.aab
- build/**/outputs/**/mapping.txt
- build/ios/ipa/*.ipa
- /tmp/xcodebuild_logs/*.log
- flutter_drive.log
Publishing
You can use this section to set up publishing to external services. Codemagic provides a number of integrations (e.g., email, Slack, Google Play, App Store Connect, GitHub releases) for publishing, but you can also use custom scripts to publish elsewhere.
publishing:
email: # For publishing to an email
recipients:
- name@example.com
Conditional build triggers
You can skip triggering build on particular commits by checking for the changes in specific file.
Skip building a commit
If you do not want Codemagic to trigger build on a particular commit, include [skip ci]
or [ci skip]
in your commit message.
Watch for changes in files
In order to avoid unnecessary builds on Codemagic if there wasn’t any changes to the functional component of the project (for example, if the README.md
file is updated), you can watch files for changes and decide accordingly.
To watch files for changes, you can specify changeset
by using the includes
and excludes
keys.
workflows:
build-app:
name: Build App
triggering:
events:
- push
when:
changeset:
includes:
- '.'
excludes:
- '**/*.md'
In the above example, the build won’t be triggered if there were changes only to Markdown files (.md
).
Both keys
includes
andexcludes
inchangeset
are optional. If theincludes
key is not specified, its value would default to'.'
. Theexcludes
key by default, if not specified, doesn’t exclude any file.
Conditional build steps
You can apply similar conditions to specific build steps as well. An example is as follows:
workflows:
build-android:
name: Build All
scripts:
- name: Build Android
script: ./gradlew assembleDebug
when:
changeset:
includes:
- 'android/'
excludes:
- '**/*.md'
If there are no changes to the android
folder in the latest commit then the Build Android
step is skipped.
Building apps
Codemagic not only supports building Flutter apps, but Android, iOS, React Native and Ionic as well. We will take a look at some of the YAML commands you should be familiar with in order to build an app using the framework of your choice.
Android
For building an Android app, you can use the following YAML command:
- name: Build Android debug # for building in debug mode
script: ./gradlew assembleDebug
- name: Build Android release # for building in release mode
script: ./gradlew assembleRelease
In order to build in release mode, you need to have the setup for code signing.
More information regarding Android code signing can be found here. An example Android workflow template is available here.
You can retrieve the build artifact from this path:
artifacts:
- app/build/outputs/**/**/*.apk
iOS
For building an iOS app, you can use the following YAML command:
- name: Build iOS unsigned # this will generate .app file
script: |
xcodebuild build -project "MyXcodeProject.xcodeproj" \
-scheme "MyScheme" \
CODE_SIGN_INDENTITY="" \
CODE_SIGNING_REQUIRED=NO \
CODE_SIGNING_ALLOWED=NO
- name: Build iOS signed # this will generate .ipa file
script: xcode-project build-ipa --project "MyXcodeProject.xcodeproj" --scheme "MyScheme"
Refer to this documentation for code signing your iOS app (required for generating the
.ipa
file). An example iOS workflow template is available here. To learn more about the concept of code signing, read this blog post.
You can retrieve the build artifact from this path:
artifacts:
- $HOME/Library/Developer/Xcode/DerivedData/**/Build/**/*.app # for unsigned build
- build/ios/ipa/*.ipa # for signed build
- /tmp/xcodebuild_logs/*.log # Xcode build log
- $HOME/Library/Developer/Xcode/DerivedData/**/Build/**/*.dSYM # Xcode Debugging Symbols, if dSYM is enabled
Flutter
The YAML commands for building a Flutter app for each platform are given below.
- name: Set up local properties # required for Android build
script: echo "flutter.sdk=$HOME/programs/flutter" > "$CM_BUILD_DIR/android/local.properties"
- name: Build Android debug # for building in debug mode
script: flutter build apk --debug
- name: Build Android release # for building in release mode
script: flutter build apk --release
- name: Build iOS unsigned # for building iOS (.app)
script: flutter build ios --debug --no-codesign
- name: Build iOS signed # for building iOS (.ipa)
script: |
xcode-project use-profiles
xcode-project build-ipa --workspace ios/Runner.xcworkspace --scheme Runner
- name: Build web # for building Flutter web app
script: |
flutter config --enable-web
flutter build web --release
cd build/web
7z a -r ../web.zip ./*
Native app with Flutter module
You can also build native apps with Flutter modules on Codemagic. The following YAML commands assume that the Flutter module directory (referred to as my_flutter_module
in templates) is on the same level as the host app directory (referred to as my_host_app
).
Using a Flutter module as a library
This will build the Flutter module from the source each time the host app builds.
Android app:
- name: Set up local properties script: echo "sdk.dir=$ANDROID_SDK_ROOT" > "$CM_BUILD_DIR/my_host_app/local.properties" - name: Build Flutter module & host application script: | cd my_flutter_module && flutter pub get cd my_host_app && ./gradlew assembleDebug
iOS app:
- name: Build Flutter module from the source script: | cd my_flutter_module flutter pub get flutter build ios --release --no-codesign cd .ios pod install - name: Build host application script: | cd my_host_app pod install xcodebuild build -project "MyXcodeProject.xcodeproj" -scheme "MyXcodeScheme" CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
Using a prebuilt Flutter module
This lets you avoid building the Flutter module each time the host app is built if there are no changes to the module. You may speed up your overall building time by pre-compiling your Flutter module once, committing it to the repository and reusing it afterward.
Android app:
- name: Set up local properties script: echo "sdk.dir=$ANDROID_SDK_ROOT" > "$CM_BUILD_DIR/my_host_app/local.properties" - name: Pre-compile the Flutter module script: | cd my_flutter_module flutter pub get flutter build aar - name: Build host application script: | cd my_host_app ./gradlew assembleDebug
iOS app:
- name: Pre-compile the Flutter module script: | cd my_flutter_module flutter packages get flutter build ios-framework --output=$CM_BUILD_DIR/my_host_app/Flutter - name: Build host application script: | cd my_host_app pod install xcodebuild build -project "MyXcodeProject.xcodeproj" -scheme "MyXcodeScheme" CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
React Native
You can use the following YAML commands for building a React Native app on Android and iOS.
- name: Set up local properties # required for Android build
script: echo "sdk.dir=$ANDROID_SDK_ROOT" > "$CM_BUILD_DIR/android/local.properties"
- name: Build Android debug # for building in debug mode
script: |
cd android
./gradlew assembleDebug
- name: Build iOS signed # for building iOS (.ipa)
script: |
xcode-project use-profiles
xcode-project build-ipa --workspace "ios/MyReact.xcworkspace" --scheme "MyReact"
You can find the full workflow templates for both Android and iOS here.
Ionic
The YAML templates for both Ionic Capacitor and Ionic Cordova are given below.
Ionic Capacitor
Android app:
- name: Install npm dependencies for Ionic Capacitor project script: npm install - name: Set Android SDK location script: echo "sdk.dir=$ANDROID_SDK_ROOT" > "$CM_BUILD_DIR/android/local.properties" - name: Update dependencies and copy web assets to native project script: npx cap sync - name: Build Android debug script: | cd android ./gradlew assembleDebug
iOS app:
- name: Install npm dependencies for Ionic project script: npm install - name: CocoaPods installation script: cd ios/App && pod install - name: Update dependencies and copy web assets to native project script: npx cap sync - name: Set up code signing settings on Xcode project script: xcode-project use-profiles - name: Build ipa for distribution script: xcode-project build-ipa --workspace "$XCODE_WORKSPACE" --scheme "$XCODE_SCHEME"
Ionic Cordova
Android app:
- name: Install npm dependencies and update to Cordova version 9 script: | npm ci cvm install 9.0.0 cvm use 9.0.0 - name: Set up Cordova Android platform script: | ionic cordova platform remove android --nosave ionic cordova platform add android --confirm --no-interactive --noresources - name: Build Android Cordova App script: ionic cordova build android --release --no-interactive --prod --device
iOS app:
- name: Install npm dependencies and update to Cordova version 9 script: | npm ci cvm install 9.0.0 cvm use 9.0.0 - name: Set up Cordova iOS platform script: | ionic cordova platform remove ios --nosave ionic cordova platform add ios --confirm --no-interactive --noresources - name: CocoaPods installation script: cd platforms/ios && pod install - name: Build ipa for distribution script: | xcode-project use-profiles xcode-project build-ipa --workspace "platforms/ios/YOUR_APP.xcworkspace" --scheme "$YOUR_SCHEME"
You can take a look at the full workflow for Ionic Capacitor and Cordova here.
Testing
Test scripts are usually added before the build commands in the scripts
section of the YAML file. You can display test results visually on the build overview page of Codemagic by including the test_report
field in YAML.
Android tests
You can run Android unit tests using the following script:
- name: Android unit tests
script: ./gradlew test
test_report: app/build/test-results/**/*.xml
For running UI tests (also known as instrumented tests):
- name: Launch emulator
script: |
cd $ANDROID_HOME/tools
emulator -avd emulator &
adb wait-for-device
- name: Android instrumented tests
script: |
set -e
./gradlew connectedAndroidTest
adb logcat -d > emulator.log
test_report: app/build/outputs/androidTest-results/connected/*.xml
iOS tests
- name: iOS test
script: |
xcode-project run-tests \
--workspace MyAwesomeApp.xcworkspace \
--scheme MyAwesomeApp \
--device "iPhone 11"
test_report: build/ios/test/*.xml
Flutter tests
You can use the following command for running Flutter unit tests:
- name: Flutter unit tests
script: |
mkdir -p test-results
flutter test --machine > test-results/flutter.json
test_report: test-results/flutter.json
For running Flutter integration tests on iOS, use:
- name: Flutter integration tests (iOS)
script: |
flutter emulators --launch apple_ios_simulator
flutter drive \
--driver=test_driver/integration_driver.dart \
--target=integration_test/app_test.dart \
-d iPhone
For running Flutter integration tests on Android, use:
- name: Flutter integration tests (Android)
script: |
flutter emulators --launch emulator
adb wait-for-device
flutter drive \
--driver=test_driver/integration_driver.dart \
--target=integration_test/app_test.dart \
-d emulator-5554
Running Flutter integration tests on web (Chrome or Safari), use:
# Running on Chrome
- name: Flutter web integration tests (Chrome)
script: |
chromedriver --port=4444 &
flutter config --enable-web
flutter drive \
--driver=test_driver/integration_driver.dart \
--target=integration_test/app_test.dart \
-d web-server --release --browser-name chrome
# Running on Safari
- name: Flutter web integration tests (Safari)
script: |
sudo safaridriver --enable
safaridriver --port 4444 &
flutter config --enable-web
flutter drive \
--driver=test_driver/integration_driver.dart \
--target=integration_test/app_test.dart \
-d web-server --release --browser-name safari
React Native tests
For running React Native tests using Jest, use the following script (assuming that Jest tests are defined in the package.json
file):
- name: React Native tests
script: npm test
Detox tests
You can run Detox tests of your React Native app using the following YAML script.
This script assumes that you have already added Detox configurations to the
.detoxrc.json
file.
Android
- name: Install Detox dependencies
script: brew tap wix/brew
- name: Install detox-cli
script: |
npm install -g detox-cli
cd $CM_BUILD_DIR && npm install detox --save-dev
- name: Build with Detox # add the code signing steps before performing a release build
script: detox build -c android.emu.release
- name: Test with Detox # the name of the config is "android.emu.release"
script: detox test -c android.emu.release
iOS
- name: Install Detox dependencies
script: |
brew tap wix/brew
brew install applesimutils
- name: Install detox-cli
script: npm install -g detox-cli
- name: Install CocoaPods dependencies
script: cd ios && pod install
- name: Build with Detox # add the code signing steps before performing a release build
script: |
#!/bin/sh
set -e
set -x
detox build -c ios.sim.release -l verbose
- name: Test with Detox # the name of the config is "ios.sim.release"
script: detox test -c ios.sim.release
Code signing
You will require code signing in order to distribute your apps to various services, like Google Play Store, App Store Connect, etc. The YAML scripts for performing code signing are given below.
Signing Android apps
Configure your Gradle for code signing.
Add credentials to the
environment
section:environment: vars: CM_KEYSTORE: Encrypted(...) CM_KEYSTORE_PASSWORD: Encrypted(...) CM_KEY_ALIAS: Encrypted(...) CM_KEY_PASSWORD: Encrypted(...)
Set up the
key.properties
file in thescripts
section:- name: Set up key.properties script: | echo $CM_KEYSTORE | base64 --decode > /tmp/keystore.keystore cat >> "$CM_BUILD_DIR/project_directory/android/key.properties" <<EOF storePassword=$CM_KEYSTORE_PASSWORD keyPassword=$CM_KEY_PASSWORD keyAlias=$CM_KEY_ALIAS storeFile=/tmp/keystore.keystore EOF
Now, you can perform the release build of the Android app.
Signing iOS apps
You can choose either automatic code signing or manual code signing of your iOS app.
Automatic code signing
Add the following environment variables:
environment: vars: APP_STORE_CONNECT_ISSUER_ID: Encrypted(...) APP_STORE_CONNECT_KEY_IDENTIFIER: Encrypted(...) APP_STORE_CONNECT_PRIVATE_KEY: Encrypted(...) CERTIFICATE_PRIVATE_KEY: Encrypted(...)
Use the following in the
scripts
section before the build commands:- name: Set up keychain script: keychain initialize - name: Fetch signing files script: | app-store-connect fetch-signing-files "io.codemagic.app" \ # Fetch signing files for specified bundle ID (use "$(xcode-project detect-bundle-id)" if not specified) --type IOS_APP_DEVELOPMENT \ # Specify provisioning profile type --create # Allow creating resources if existing are not found. - name: Set up signing certificate script: keychain add-certificates - name: Set up code signing settings on Xcode project script: xcode-project use-profiles
Manual code signing
Add the following environment variables:
environment: vars: CM_CERTIFICATE: Encrypted(...) CM_CERTIFICATE_PASSWORD: Encrypted(...) CM_PROVISIONING_PROFILE: Encrypted(...)
Use the following in the
scripts
section before the build commands:- name: Set up keychain script: keychain initialize - name: Set up Provisioning profiles script: | PROFILES_HOME="$HOME/Library/MobileDevice/Provisioning Profiles" mkdir -p "$PROFILES_HOME" PROFILE_PATH="$(mktemp "$PROFILES_HOME"/$(uuidgen).mobileprovision)" echo ${CM_PROVISIONING_PROFILE} | base64 --decode > $PROFILE_PATH echo "Saved provisioning profile $PROFILE_PATH" - name: Set up signing certificate script: | echo $CM_CERTIFICATE | base64 --decode > /tmp/certificate.p12 keychain add-certificates --certificate /tmp/certificate.p12 --certificate-password $CM_CERTIFICATE_PASSWORD keychain add-certificates --certificate /tmp/certificate.p12 - name: Set up code signing settings on Xcode project script: xcode-project use-profiles
Configuring Firebase
For building projects integrated with Firebase you will need to provide its configuration file, for Android projects it is google-services.json
file and for iOS projects it is GoogleService-Info.plist
file (if building a cross-platform project you will be having both of them for each platform).
You shouldn’t commit these Firebase configuration files to the version control as they contain sensitive data, like the API key and information about the app. Rather you can provide them only during the build as encrypted environment variables.
Go to the Secret variables section, drag and the configuration file.
Copy the generated encrypted version of the file (present as a String).
Add a new environment variable (inside the
codemagic.yaml
file) asANDROID_FIREBASE_SECRET
orIOS_FIREBASE_SECRET
, and provide the encrypted String as it’s value.workflows: default-workflow: name: Default Workflow # ... environment: vars: # Firebase secrets ANDROID_FIREBASE_SECRET: Encrypted(...) IOS_FIREBASE_SECRET: Encrypted(...)
Use the following YAML snippet to decrypt the environment variables and place them in the correct path.
- name: Decrypt Firebase environment vars script: | #!/bin/sh echo $ANDROID_FIREBASE_SECRET | base64 --decode > $CM_BUILD_DIR/android/app/google-services.json echo $IOS_FIREBASE_SECRET | base64 --decode > $CM_BUILD_DIR/ios/Runner/GoogleService-Info.plist
If your project has a nested structure, you have to place the configuration files at the correct path. You can use the following YAML snippet:
- name: Decrypt Firebase environment vars script: | #!/bin/sh PROJECT_ROOT=$CM_BUILD_DIR/project/path # Add your project directory path here echo $ANDROID_FIREBASE_SECRET | base64 --decode > $PROJECT_ROOT/android/app/google-services.json echo $IOS_FIREBASE_SECRET | base64 --decode > $PROJECT_ROOT/ios/Runner/GoogleService-Info.plist
Now, you can successfully build your project integrated with Firebase on Codemagic.
Integrations
Codemagic provides integration with various services. We will take a look at some of the integrations and how you can access them using codemagic.yaml
.
Codecov
For publishing your Flutter test coverage results to Codecov, you can follow the steps below:
Add the repository to Codecov.
In the environment variable section, add the Codecov token:
environment: vars: CODECOV_TOKEN: Encrypted(...) # add the encrypted token here
Use the following script:
- name: Coverage Test script: | #!/bin/bash flutter test --coverage bash <(curl -s https://codecov.io/bash) -t $CODECOV_TOKEN
SonarQube
You can generate and upload your build analysis result to SonarQube using Codemagic YAML.
Before uploading your build analysis results, you should have that repository already connected to SonarCloud.
Add your SonarCloud credentials to the environment variable section:
environment:
vars:
SONAR_TOKEN: Encrypted(...)
SONAR_PROJECT_KEY: Encrypted(...)
SONAR_ORG_KEY: Encrypted(...)
Use the following YAML script for uploading the results.
Android project:
- name: Generate and upload code analysis report
script: |
./gradlew sonarqube \
-Dsonar.projectKey=$SONAR_PROJECT_KEY \
-Dsonar.organization=$SONAR_ORG_KEY \
-Dsonar.projectVersion=1.0.0-cm \
-Dsonar.host.url=https://sonarcloud.io \
-Dsonar.login=$SONAR_TOKEN
iOS project:
- name: Download and install SonarQube
script: |
wget -O $CM_BUILD_DIR/sonar-scanner.zip https://binaries.sonarsource.com/Distribution/sonar-scanner-cli/sonar-scanner-cli-4.4.0.2170-macosx.zip
unzip $CM_BUILD_DIR/sonar-scanner.zip
mv sonar-scanner-* sonar-scanner
- name: Generate test coverage result
script: |
xcodebuild \
-project "BMI Calculator.xcodeproj" \
-scheme "BMI Calculator" \
-sdk iphonesimulator \
-destination 'platform=iOS Simulator,name=iPhone 11 Pro,OS=14.0' \
-derivedDataPath Build/ \
-enableCodeCoverage YES \
clean build test CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO
- name: Convert coverage report to SonarQube format
script: |
bash xccov-to-sonarqube-generic.sh Build/Logs/Test/*.xcresult/ > sonarqube-generic-coverage.xml
- name: Upload code analysis report
script: |
export PATH=$PATH:$CM_BUILD_DIR/sonar-scanner/bin
sonar-scanner \
-Dsonar.projectKey=$SONAR_PROJECT_KEY \
-Dsonar.organization=$SONAR_ORG_KEY \
-Dsonar.host.url=https://sonarcloud.io \
-Dsonar.login=$SONAR_TOKEN \
-Dsonar.projectVersion=1.0.0-cm \
-Dsonar.sources=. \
-Dsonar.cfamily.build-wrapper-output.bypass=true \
-Dsonar.coverageReportPaths=sonarqube-generic-coverage.xml \
-Dsonar.c.file.suffixes=- \
-Dsonar.cpp.file.suffixes=- \
-Dsonar.objc.file.suffixes=-
For iOS, you will require an additional file that can convert the coverage result generated by Xcode to a format that can be uploaded to SonarCloud. Just place a file called “xccov-to-sonarqube-generic.sh” in the root of the repository, and then use the above YAML script.
A detailed guide for integrating SonarQube with Codemagic is available here.
AWS Device Farm
Codemagic provides integration with AWS Device Farm, which helps to run tests on physical devices.
The YAML script given below can be used for running Android Espresso tests on AWS Device Farm.
Add the following environment variables:
environment:
vars:
# AWS Device Farm Environment Variables
# See more information from official AWS Device Farm docs:
# https://docs.aws.amazon.com/devicefarm/latest/developerguide/how-to-create-test-run.html#how-to-create-test-run-cli
AWS_ACCESS_KEY_ID: Encrypted(...) # <-- Put your encrypted access key id here. See more info at https://docs.aws.amazon.com/general/latest/gr/aws-sec-cred-types.html#access-keys-and-secret-access-keys
AWS_SECRET_ACCESS_KEY: Encrypted(...) # <-- Put your encrypted secret access key here. See more info at https://docs.aws.amazon.com/general/latest/gr/aws-sec-cred-types.html#access-keys-and-secret-access-keys
AWS_PROJECT_ARN: Encrypted(...) # <-- Put your encrypted Project ARN here. Get the Project ARN with `aws devicefarm list-projects`.
AWS_DEVICE_POOL_ARN: Encrypted(...) # <-- Put your encrypted Device Pool ARN here. Choose a Device Pool ARN using `aws devicefarm list-device-pools --arn "${AWS_PROJECT_ARN}"`.
AWS_DEFAULT_REGION: "us-west-2" # See available options at https://aws.amazon.com/about-aws/global-infrastructure/regional-product-services/
# Set up paths to application binary and test package
AWS_APK_PATH: "$CM_BUILD_DIR/app/build/outputs/apk/debug/app-debug.apk"
AWS_TEST_APK_PATH: "$CM_BUILD_DIR/app/build/outputs/apk/androidTest/debug/app-debug-androidTest.apk"
# Specify application and test types
AWS_APP_TYPE: "ANDROID_APP" # Type of the main app that is being tested. See more about the `--type` flag at https://docs.aws.amazon.com/cli/latest/reference/devicefarm/create-upload.html
AWS_TEST_PACKAGE_TYPE: "INSTRUMENTATION_TEST_PACKAGE" # Type of the test package that is being uploaded. See more about the `--type` flag at https://docs.aws.amazon.com/cli/latest/reference/devicefarm/create-upload.html
AWS_TEST_TYPE: "INSTRUMENTATION" # See more about the `--test` flag `type` option at https://docs.aws.amazon.com/cli/latest/reference/devicefarm/schedule-run.html
Use the following script:
scripts:
- name: AWS CLI configuration
script: |
mkdir ~/.aws
cat >> ~/.aws/config <<EOF
[default]
aws_access_key_id=$AWS_ACCESS_KEY_ID
aws_secret_access_key=$AWS_SECRET_ACCESS_KEY
region=$AWS_DEFAULT_REGION
output=json
EOF
- name: Build Android test APK
script: ./gradlew assembleAndroidTest
- name: Run AWS Device Farm test
script: cd .scripts && ./run_aws_espresso.sh
- name: Verify Device Farm test
script: |
set -e
set -x
export AWS_RESULT=$(cat $CM_BUILD_DIR/.scripts/test-result.json | jq -r '.run.result')
if [ $AWS_RESULT != "PASSED" ]
then
echo "AWS tests did not pass, the result was $AWS_RESULT"
exit 1
else
echo "AWS tests PASSED!"
fi
The above script skips some steps related to Android code signing. The full YAML template is available here.
Before running the above script, you will also need to create a file called “run_aws_espresso.sh” inside a folder .scripts
and place it in the root project directory. This file contains AWS CLI commands required for running and tracking the progress of the test.
The full guide for running Android instrumented tests on real devices using AWS Device Farm is available here.
Slack
To get your build notifications on Slack, you can use the following script:
publishing:
slack:
channel: '#channel-name'
notify_on_build_start: true # To receive a notification when a build starts
notify:
success: false # To not receive a notification when a build succeeds
failure: false # To not receive a notification when a build fails
Remember that you will need to connect a Slack workspace to Codemagic before using this script. Follow this guide.
Google Play
Using Codemagic, you can automatically publish your app to the internal
, alpha
, beta
, production
or to your custom
testing tracks on Google Play. Follow this guide to set up a service account in Google Play Console before using the script.
Codemagic allows setting the update priority if the application supports in-app updates, otherwise you don’t need to define in_app_update_priority
.
Instead of releasing the app to everyone, to can release it to a fraction of testers or users by defining rollout_fraction
.
publishing:
google_play: # For Android app
credentials: Encrypted(...) # JSON key file for Google Play service account
track: alpha # Name of the track: internal, alpha, beta, production, internal app sharing, or your custom track name
in_app_update_priority: 3 # Priority of the release (only set if in-app updates are supported): integer in range [0, 5]
rollout_fraction: 0.25 # Rollout fraction (set only if releasing to a fraction of users): value between (0, 1)
App Store Connect
Codemagic allows automatic publishing of your iOS apps to App Store Connect. Use the following script:
publishing:
app_store_connect: # For iOS app
apple_id: name@example.com # Email address used for login
password: Encrypted(...) # App-specific password
Firebase App Distribution
You can distribute your app to testers easily using Firebase App Distribution. Before running the following script, make sure to encrypt FIREBASE_TOKEN
as an environment variable. Check the Firebase documentation for details.
Android
- name: Publish the app to Firebase App Distribution
script: |
apkPath=$(find build -name "*.apk" | head -1)
if [[ -z ${apkPath} ]]
then
echo "No APKs were found, skip publishing to Firebase App Distribution"
else
echo "Publishing $apkPath to Firebase App Distribution"
firebase appdistribution:distribute --app <your_android_application_firebase_id> --groups <your_android_testers_group> $apkPath
fi
iOS
- name: Publish the app to Firebase App Distribution
script: |
ipaPath=$(find build -name "*.ipa" | head -1)
if [[ -z ${ipaPath} ]]
then
echo "No IPAs were found, skip publishing to Firebase App Distribution"
else
echo "Publishing $ipaPath to Firebase App Distribution"
firebase appdistribution:distribute --app <your_ios_application_firebase_id> --groups <your_ios_testers_group> $ipaPath
fi
Build status badge
You can add a build status badge to your repository to track the latest build status whether it passed or failed.
If you are using codemagic.yaml
file to configure your builds, your build status badge URL will be in this format:
https://api.codemagic.io/apps/<app-id>/<workflow-id>/status_badge.svg
You can find the app ID easily by navigating to your project settings on the Codemagic UI, copy the ID after https://codemagic.io/app/
and substitute <app-id>
with it.
If your YAML looks like this:
workflows:
default-workflow:
name: Default Workflow
Then default-workflow
is your <workflow-id>
, substitute it in the URL.
The final build status badge URL will look like this:
https://api.codemagic.io/apps/6045bd26be2f9fe47542401b/default-workflow/status_badge.svg
You can insert it in Markdown like this:
![Codemagic build status](https://api.codemagic.io/apps/<app-id>/<workflow-id>/status_badge.svg)
References
Souvik Biswas is a passionate Mobile App Developer (Android and Flutter). He has worked on a number of mobile apps throughout his journey, and he loves open source contribution on GitHub. He is currently pursuing a B.Tech degree in Computer Science and Engineering from Indian Institute of Information Technology Kalyani. He also writes Flutter articles on Medium - Flutter Community.